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Open to studio work and contract projects

G.GHOSTRoblox Game Developer

Building games, systems and experiences on Roblox.

I build scalable gameplay systems, multiplayer architecture and the polish layer that keeps players coming back.

106M
Total visitsSummed across every project
20.1K
Highest peak CCUBest single-game record
8
ProjectsShipped and in development
6
Years developingOn the Roblox platform

3,619 playing right now

Live data · updated today

01Work

Featured games

Games I have created and worked on, with my role on each one stated plainly.

Make a Drill Farm case study
01Released
Gameplay Programmer2026

Make a Drill Farm

Welcome to Make a Drill Farm! Roll for powerful drills 🎲

37MVisits
20.1KPeak CCU
3KPlaying now
Play on Roblox
Shoot Or Die case study
02Released
Creator2025

Shoot Or Die

🔫 SHOOT OR DIE ⚡ 20 Players. 1 Gun. Can you get it first? Dash to the center and grab the weapon! But be careful—in this game, if you miss your shot, you lose!

58.3MVisits
11.2KPeak CCU
568Playing now
Play on Roblox
Slime Slayers case study
03Released
Lead Developer2025

Slime Slayers

Jump into the ultimate slime-smashing adventure! 💥 Take down crazy colorful slimes, stack up gold, level up like crazy, and unlock epic new worlds packed with tough bosses and insane loot…

5.5MVisits
8.3KPeak CCU
7Playing now
Play on Roblox
02Archive

Other projects

Additional titles, frameworks and contract work.

Projects
5
Combined visits
5.2M
03About

Who I am

I am a Roblox developer focused on gameplay programming and the systems underneath it. Most of my work sits in the layer players never see directly: progression, economy, persistence and the client/server plumbing that keeps a live game stable while it scales.

I care about games that hold up after launch. That means data schemas you can migrate, network traffic you can afford, and UI that communicates state instead of decorating it. I work equally well as a sole creator and as a programmer inside an existing team.

In practice I ship in Luau against a strict architecture, profile before optimising, and treat live metrics as the actual definition of done.

Focus areas

  • 01Gameplay systems
  • 02Client/server architecture
  • 03Data persistence
  • 04Economy and progression
  • 05UI/UX and game feel
  • 06Performance and networking

At a glance

Platform
Roblox
Primary language
Luau
Experience
6+ years
Shipped projects
8
Location
Remote
04Skills

Capabilities

What I actually do, grouped by the part of a game it belongs to.

01

Gameplay

Loops that stay interesting past the first ten minutes.

  • Core gameplay loops
  • Game mechanics
  • Progression design
  • Economy balancing
  • Rebirth and prestige systems
  • Combat and ability systems
02

Programming

Strict Luau, clear boundaries, predictable state.

  • Luau
  • Roblox API surface
  • Client/server architecture
  • Remote event design
  • Module and service patterns
  • Type-checked codebases
03

Systems

The persistent layer a live game is actually built on.

  • Data persistence and migrations
  • Inventory and equipment
  • Pets, eggs and hatching
  • Trading and secure exchange
  • Leaderboards and ranking
  • Automation and idle progression
04

UI / UX

Interfaces that communicate state instead of decorating it.

  • HUD and menu systems
  • Onboarding and tutorials
  • UI animation and easing
  • Feedback and juice
  • Responsive scaling
  • Accessibility of game text
05

Optimization

Profile first, then fix the thing that is actually slow.

  • Frame time profiling
  • Memory management
  • Network bandwidth budgeting
  • Server tick optimisation
  • Streaming and instance culling
  • Load-time reduction
06

Production

Shipping, measuring and iterating on a live title.

  • Game design documentation
  • Live-ops and update cadence
  • Analytics instrumentation
  • A/B testing
  • Team collaboration
  • Code review and standards
05Contact

Let’s build something.

I am always interested in ambitious Roblox projects, long-term studio work and collaborations with teams that care about their live games.

Availability
Open to studio work and contract projects
Based
Remote
Best contact
Discord or email